Saturday, May 21, 2016

What is marketing

Every company that believes that customers will buy its products if they
are “good” (of good quality and with good performance) automatically has a
product orientation. This implies that customers are able to recognize the
product’s quality and that they are possibly willing to pay more if the prod
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uct justifies it.
This viewpoint is even stronger for high-technology companies that
favor product development based on performance or state-of-the-art fea
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tures that are often far from the customer’s needs. From supercomputers to
supersonic jetliners, some companies have conceived technological wonders
at such a high cost that their markets never materialized.
Production orientation refers to the belief that if an acceptable product is
available at a reasonable price, it will be purchased. In other words, if a suffi
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cient quantity is produced and the logistics department distributes and sup
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plies the product, the customers will do the rest. This philosophy, which is
usually related to an excess of demand (common in postwar Europe and
today’s developing countries), can also be found in the high-tech sector.
Actually, this infatuation with new technology can be beneficial to a
company that is capable of immediately flooding the market with large
quantities of its product(s). Such a company, however, should beware of the
day when the product no longer pleases the customers and sales suddenly
start to plunge. The production-capacity surplus—the cost of inventory and
distribution—can even kill a company. For instance, Sega had to exit the
videogame hardware business after the failure of its Genesis 32x (called
Mega Drive 32x in Europe) and then its Dreamcast consoles. Those product
were loaded with state of the art technology but were not compatible with
previous Sega models, meaning that the players could not run their existing
videogames. Furthermore, the catalog of games for these new consoles was
not very large at the time they were launched, which frustrates customers
even more. At the same time, Sega had overproduced those models expect
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ing a big demand, just because of the novelty of the technology. Ultimately,
stuck with huge inventories, upset distributors, and significant financial loss,
Sega walked out of the market leaving more room to Sony and Microsoft.
In order to sell products to customers, other companies have adopted a
third approach, namely, the sales orientation. According to this approach,
for the customer to make a purchase, his or her interest in the product must
be stimulated through price reductions and special large-scale sales promo
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tions, using gifts and contests or other more aggressive sales techniques such
as high-pressure selling. The objective is to sell quickly by encouraging the
customer to buy a product immediately, even if it does not correspond
exactly to his or her requirements.
This approach is usually indispensable during the start-up stage where
the “professionals-who-sell” [6] approach to customer is made directly by
the founders, or the professionals who have invented a new product or
service. This approach is effective for only a short period of time. First, it
may quickly impede growth if the sales effort is limited to a few major
executives. Second, and not only in the start-up period, it usually backfires.
As a matter of fact, by selling products that do not really meet an actual

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